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Showing posts with the label games

Starcom: Nexus, and What It’s Like to Live with an Indie Game Developer

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Today Kevin’s game, Starcom: Nexus, releases in Early Access on Steam. It’s a thing of beauty, and also a lot of fun. If you like games that take you into outer space where you get to explore mysterious worlds, build a powerful ship, and explode bad guys, you should buy it, and play it, and let your gamer friends know about it. Yes, I’m biased, but reviewers and streamers  - who are not his spouse  - also love it :o). (FYI those last two links go to youtube streaming vids.)



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Conversation at the dinner table:

Kevin: How was your day?

Me: Okay, I guess. I still can’t figure out how to get this girl to accidentally set her house on fire, then cause an explosion and get stuck in a window grille.

Kevin: I believe in you.

Me: Thank you. How was your day?

Kevin: Okay. When my enemy ships get within a certain distance of each other, they spontaneously explode.

Me: Oh!

Kevin: It’s not supposed to happen. It’s a bug.

Me: Oh.

Kevin: I can’t figure it out.

Me: I believe in you!

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There are …

... and one game.

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I'm not a gamer, and most of the games I could play on my iPhone would hurt my hands and arms. So I'm very happy to have discovered Flutter, which is technically a game but doesn't feel like one. It feels like I have my own butterfly sanctuary where hardly anything ever happens, pretty butterflies flutter around, maybe occasionally I catch a falling flower petal, maybe occasionally I feed a treat to the frog, now and then I hatch a new species of butterfly, then I go away for a few hours and when I come back not a whole lot has changed. FLUTTER IS SO SOOTHING. (It's also free! There are ways to make it fancier and faster if you feel like spending money, but I don't.) (Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 6.1 or later. This app is optimized for iPhone 5.)